AI Insights · Timothy · April 2022
Top 5 Disney Games' Performance on Android in South America: Q1 2022
A look into the performance of the top 5 Disney games on the Android platform in South America during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top Disney games on the Android platform in South America showed various trends in weekly downloads, revenue, and active users. Here's a closer look at the performance of the top 5 games.
MARVEL Future Fight from Netmarble saw a significant increase in downloads early in the quarter, peaking at 168K in the week of January 24. Weekly revenue experienced fluctuations, with the highest recorded at approximately $28K in the last week of December 2021. Active users also showed notable activity, reaching a peak of around 467K in late January before stabilizing around 308K by the end of March.
Marvel Contest of Champions by Kabam Games, Inc. had a notable revenue peak of about $114K in the final week of December 2021. Downloads started strong in January with around 64K but gradually declined to approximately 20K by the end of March. The number of active users followed a similar trend, starting at around 187K and decreasing to 121K by the end of the quarter.
LEGO® DUPLO® MARVEL from StoryToys maintained a consistent download rate throughout the quarter, with weekly downloads ranging between 27K and 38K. Revenue remained stable with weekly values hovering around $200. Active users saw a steady increase, peaking at around 55K in early March before stabilizing at approximately 45K by the end of the month.
Disney Coloring World, also from StoryToys, experienced a significant spike in downloads at the beginning of January, reaching around 47K. Revenue peaked at about $883 in mid-January but then showed a downward trend. Active users saw a substantial increase, peaking at around 62K in early January and maintaining a level of around 51K by the end of March.
The Simpsons™: Tapped Out by ELECTRONIC ARTS showed a strong presence with downloads peaking at 43K in early January. Revenue remained relatively stable, with weekly values around $1.5K to $2K. Active users showed some fluctuation, peaking at around 267K in early January and maintaining a level of around 241K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.